
Sign up to save your podcasts
Or


Eternal Darkness: Sanity’s Requiem is a 2002 GameCube psychological horror game from Silicon Knights and Nintendo. Told across 2,000 years and twelve playable characters, it mixes exploration, combat, magic, and its famous Sanity System, which uses hallucinations and fourth-wall tricks to make players question what is actually happening.
VIDEO: https://youtu.be/9eFU69EG-7M
Hosted on Acast. See acast.com/privacy for more information.
System 3's The Last Ninja turned Commodore 64 martial-arts fantasy into an isometric action-adventure showcase in 1987. We follow Armakuni from Lin Fen to 1988 Manhattan in Last Ninja 2, look at how Activision carried the series to U.S. computer owners, and give the Europe-only Last Ninja 3 a brief 'Just A Mention.'
VIDEO: https://youtu.be/tUmSGYe2b9o
Hosted on Acast. See acast.com/privacy for more information.
Raven Software turned Marvel's mutant super-team into a four-character action RPG in 2004, combining real-time brawling, character progression, destructible environments and couch co-op. We dig into X-Men Legends, then follow the formula into X-Men Legends II: Rise of Apocalypse and the strange handheld versions that squeezed the mutant RPG onto N-Gage and PSP.
VIDEO: https://youtu.be/C9bdCIYGjqY
Hosted on Acast. See acast.com/privacy for more information.
Sid Meier's Pirates! began on the Commodore 64 in 1987 as an open-ended pirate career game mixing sailing, trading, ship battles, sword fights, treasure hunting, politics and retirement. Brian plays the original C64 release while Scott tackles Firaxis' 2004 remake to see how much of the same pirate life survived nearly two decades later.
VIDEO: https://youtu.be/v_LC6vVZu3U
Hosted on Acast. See acast.com/privacy for more information.
Freedom Force (2002) is a squad-based superhero RPG from Irrational Games that mixes real-time tactical combat with comic-book style character progression, recruitment, and destructible environments. Set in a colorful 1960s-inspired superhero world, it lets you command a team of wildly different heroes, develop their powers, and even create your own custom characters while battling increasingly bizarre villains.
VIDEO: https://youtu.be/umQfWxq-Tz4
Hosted on Acast. See acast.com/privacy for more information.
Alien Breed is Team17’s sci-fi action series that began on the Amiga in 1991, mixing top-down shooting, maze-like exploration, limited resources, computer terminals, and relentless alien attacks. The series gradually expanded the formula through Special Edition 92, Alien Breed II, and Tower Assault before making a dramatic shift into first-person shooters with Alien Breed 3D and Alien Breed 3D II.
VIDEO: https://youtu.be/zA17Smnf3zs
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
Road Rash: the motorcycle combat-racing series that mixes illegal street racing with hand-to-hand fighting, traffic hazards, police chases, and bike progression. Players earn cash, upgrade to faster motorcycles, and use fists, kicks, and weapons to knock rivals off their bikes while trying to survive increasingly dangerous roads.
VIDEO: https://youtu.be/3cqRhebh034
Hosted on Acast. See acast.com/privacy for more information.
A turn-based RPG developed by Camelot Software Planning for the Game Boy Advance that follows Isaac and his companions across the world of Weyard. Combat centers on collectible elemental Djinn that alter character classes, abilities, and summons, while Psynergy is also used outside battle to solve environmental puzzles and uncover hidden paths. The game combines traditional JRPG progression with unusually interactive dungeon design and a story that continues directly into Golden Sun: The Lost Age.
VIDEO: https://youtu.be/S0u_TnGwizg
Hosted on Acast. See acast.com/privacy for more information.
Demon’s Crest for the Super Nintendo. Firebrand escapes captivity and takes flight across a dark fantasy world, recovering magical crests that let him smash through stone, soar through the sky, explore underwater ruins and transform into increasingly powerful gargoyles. We revisit Capcom’s overlooked action-adventure and check out its nonlinear stages, hidden upgrades, multiple endings and enormous monsters turned one of Ghosts ’n Goblins’ most irritating enemies into the hero of his own game.
VIDEO: https://youtu.be/4LNUSbeR1D8
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Hosted on Acast. See acast.com/privacy for more information.
Ranked by our users in the last 21 days

87 Listeners

336 Listeners

1,311 Listeners

1,374 Listeners

2,113 Listeners

300 Listeners

253 Listeners

1,849 Listeners

4,739 Listeners

344 Listeners

29 Listeners

1,143 Listeners

15 Listeners

3,156 Listeners

26 Listeners