Epic Adventure

Player's Thoughts


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“So, what did you guys think”

If I’ve asked that question once at the end of a game session, I’ve asked it a hundred times.

Feedback, it’s all about feedback.

As a game master I want to know what worked, what didn’t work, and did I get my ideas across to the players. Where they surprised by anything, did the rules make sense, what do they want to see more of and most importantly, did they have a good time.

Recently we started a new game with our Thursday Night Game Group. Our core crew was present of course and we brought back some old players and added a few new players to the mix. We decided on playing Twilight 2000, a game from my past that Free League had picked up and made some significant changes by plugging their Year Zero engine into it.

I started by reading the rules and then ran the players through the lifepath system to help them create characters and finally we played the first session. As of this recording we have 2 sessions under our belt, and I wanted to take this episode to talk to the players and get their thoughts on the game.

We started this podcast to mimic those conversations we have after the games, and I can’t think of a better use for it then to actually have one of those conversations.

Let’s start with you Mike, what did you think?

[Kick to Mike]

Christina, I felt like you agreed to play the game, because you’ll never say no to a roleplaying game. That makes for a different view than some of the other players. What did you think about it.

[Kick to Christina]

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Epic AdventureBy Steve Kellams