The Ravit Show

PlayStation at Scale with Flink: Telemetry, Latency, and Reliability


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How does PlayStation run real time at massive scale. I sat down with Bahar Pattarkine from PlayStation the team to unpack how they use Apache Flink across telemetry and player experiences.


What we covered:


-- Why they chose Flink and what problem it solved first

-- Running 15,000+ events per second, launch peaks, regional latency SLOs, and avoiding hot partitions across titles

-- Phasing the move from Kafka consumers to a unified Flink pipeline without double processing during cutover

-- How checkpointing and async I/O keep latency low during spikes or failures

-- Privacy controls and regional rules enforced in real time

-- What Flink simplified in their pipelines and the impact on cost and ops


#data #ai #streaming #Flink #Playstation #Ververica #realtimestreaming #theravitshow

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The Ravit ShowBy Ravit Jain

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