
Sign up to save your podcasts
Or


This week, we discuss how concepts like achievements, timed or seasonal content or subscriptions services change the way we play, and wonder if gaming used to be “more fun” when Richard was still young.
By projectilelunchcastThis week, we discuss how concepts like achievements, timed or seasonal content or subscriptions services change the way we play, and wonder if gaming used to be “more fun” when Richard was still young.