Turbitt & Duck: The Library Podcast

Podcast Episode 16: Philip Minchin talks about play, magical spaces and why games ignite your brain!


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Philip Minchin has worked in publishing, arts production, NGO governance and campaigning, and now works in library IT in Melbourne. In addition to fulltime work in the library sector, he presents, trains, and consults to libraries and game companies on libraries, communities, games, interactivity, systems and UI design. He also volunteers for International Games Week (November 4-10 in 2018), and recently ran a free showcase series of games-based PD for GLAM folks. You can read more and contact him at philipminchin.com.
In this episode we discuss:

* Journey – the game.
* Artemis Spaceship Bridge Simulator
* In praise of tabletop games: Part 1
* Dungeons & Dragons
* Magic The Gathering
* Werewolf
* Fiasco
* Sign – FREE!

Recommendations from Philip:

* Play: how it shapes the brain, opens the imagination and invigorates the soul – Stuart Brown with Christopher Vaughan
* People, Systems, and the Game of Monopoly – Allan G Johnson
* Homo  ludens: a study of the play-element in culture – J. Huizinga
* Games and play – Starting Points

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We love comments and reviews so let us know what you thought of this episode by leaving a review and rating on iTunes (this helps other people find our podcast too). And make sure you follow us on TwitterInstagram or Facebook and you can join our Facebook group – The Fishpond! Join us to chat and support each other in our GLAM work.
Sally & Amy
Music by Richard Frohlich and sound by Inspector J
 
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Turbitt & Duck: The Library PodcastBy Sally Turbitt & Amy Walduck