At what point does a game stop being fun and start being work? This week, Ross Rosenberg, Jinny, Ryan G Biv and I focus on the theme of satisfaction. What makes us continue playing a game even if it kicks our ass all over the room? Why do we persevere in the face of ridiculous difficulty and unfair game mechanics? We also touch on game and movie news, from the new Heavy Metal movie, to a Facebook movie, Miyazaki's new movie, a rumored PS3 operating system refresh, Nintendo's new auto-play help system, Michael Jackson's death (and how it affected the internets), along with some great iPhone games to download.