Pioneers of Good

POG #35 Education Reimagined for Teachers and Students


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Shawn Young is the CEO and co-founder of Classcraft, an award-winning Engagement Management System used by 5+ million students and educators in more than 160 countries. Classcraft uses the cultural phenomenon of video games to help educators drive measurable academic performance, non-cognitive skills development, and school climate. By blending students' physical and virtual learning, the program reframes their progress in school as a game they play together throughout the year.

ClassCraft isn't a tech tool, it's an approach that is facilitated by technology

There is a lot of reason not to change, and there aren't that many reasons to change other than hopefully we have a better outcome for kids.

Shawn Young

 

1:56 – ClassCraft: How Gaming Concept (Esports) can be beneficial when applied as a method of teaching for students

3:20 – Gamify learning and how he started ClassCraft

6:30 – How do they make education a more engaging and intrinsic motivation

11:28 – Shawn's advice for parents that have challenges in motivating their children to go to school

14:55 – Shawn talks about a school in Spain and how they were creative with ClassCraft

17:08 – What are the factors that made them grow and become more impactful

22:02 – Why his pricing starts at a minimum amount

22:47 – The most significant resistance for the next generation education

25:23 – What are the plans for education and ClassCraft

That's all for today and don't forget to subscribe for more updates.

 

For show notes and resources visit: http://pioneersofgood.org/

And, as always, if you want to get in touch with me, email me at: [email protected]

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Pioneers of GoodBy Kate Strong