In the 'Senate' (03m03s), the 'Governors', 'Espionage' and 'Units' in the second look of multiplay for Civilization VI. Then in 'Forum Talk' (30m56s), a change to Catapult unit classification towards improving the Artifical Intelligence's efforts to capture cities, a hypothetical approach to not chop wood makes way for practical measures to lessen its overabundance, leaving tribal villages untouched (48m53s; recorded for Episode 305) and delaying era progress (54m54s; recorded for Episode 306).