In 'Forum Talk' (02m35s), wondering why Irrigation technology in Civilization VI is an underwhelming dead-end, one's typical ratio of Barracks to Stables in Encampment districts (10m03s), identifying the shortcomings of the game's map and whether to bring back Corporations, Vassal States -- if so, how -- while adding the idea of Trade Nodes in the process (29m21s; recorded for Episode 310). In the 'Theatre' (43m53s), a religious strategy for CivVI Poland is first up, followed by revising a strategy for the game full-stop stemming from a difference in combat mechanics found in Civilization V (45m39s). Then under 'Miscellaneous' (49m02s), a notable eight jobs now available at Civ developer Firaxis Games seem to jive with its owner, publisher 2K Games, looking to add a new series to its property's gaming line-up (53m27s).