Polytechnicast

Polytechnicast - Researching Your Game Enough to Learn Enough


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Two main topics this episode. First it's what I've been learning so far with making small videos while exploring topics like teaching interactive design, show and tell about Word Turtle Island, and even video blogging inspired by the old Art Soundoff creative challenge. Second it's about reaching a point of saturation in learning by researching with people playing my game.

The bulk of this I recorded into my watch while running errands so the audio isn't great, but I've reviewed and edited and gotta say there's a lot of good ideas, examples, and encouragement here well worth your background co-working audio time.

Related Links and Resources

  • Get exclusive merch and private journal posts via my paywall art blog and merch store at Fourthwall

  • Word Turtle Island on Google Play

  • Word Turtle Island on Steam

  • Word Turtle Island on Itch (free demo available)

  • Ask Me Anything — Blog of an Interactive Storyteller

  • Sign up for my newsletter

  • Games and Classes Rob offers and Ways to Support What I Make

    • Buy or wishlist Word Turtle Island on Steam.
    • Take one of my classes about collaboration, creativity, and UX design: Skillshare
    • Get the game Guitar Fretter, an action puzzle that makes a game of memorizing the note positions on a guitar. Now with Lefty Flip in the full version and a free demo version with 9 levels. NOW ON STEAM
    • Join Skillshare via my referral link which gets you 1 month of Skillshare Premium for free.
    • You can buy me a coffee with an option to send a note along.
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        PolytechnicastBy Rob Stenzinger

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