The VR experience Firing Barry by Talespin is getting a lot of press lately, and on the surface, it may look like a slightly uncanny valley way to train someone how to give an old fella the can. But Talespin CEO Kyle Jackson tells Alan it’s more than that; it’s a tool to help humans flex their core competencies in everything from leadership skills to confidence-building.
Alan: Hey, everybody, Alan
Smithson here, the XR for Business Podcast. Coming up next, Kyle
Jackson, founder of Talespin. You may have seen Barry the virtual
human that you can fire in real life. We'll be talking to them about
their enterprise software solutions that leverage immersive
technology to transform the way global workforces, learn, work,, and
collaborate. We'll also be discussing how you can use immersive
technologies as an assessment tool to better prepare your workforce
for exponential growth. All that and more on the XR for Business
Podcast. Kyle, welcome to the show, my friend.
Kyle: Hey. Thanks, Alan. Thanks
for having me.
Alan: Oh, it's so exciting. Ever
since I saw the video that popped up of Barry, the lovable older
gentleman avatar that you can fire. How did that come about? Tell us
about Talespin, and how did you get here, where you are now?
Kyle: Yeah, Barry became famous
very quickly, because it's such an ironic idea. And that's really
what I think caught people's attention; the idea that you could use
virtual humans for soft skills training was something that just
seemed sci-fi and ironic. But then once you started to peel back the
layers of it, it just starts to make a lot of sense.So how we got
there, was we started looking at all of the future skills gaps,
surveys, research, everything that was surfacing from the Shift
Commission, to the World Economic Forum, to McKinsey Global
Institute. And we just kept seeing -- obviously opposite AI and
automation and robotics, all the things that are going on one side of
technology -- that there was this increasing index toward soft skills
for some of the most underserved areas for businesses going forward.
We're building this platform which is supposed to help transfer
skills and really align us to the future of work. And every single
survey says soft skills is one of the things we should be looking at.
And we went, "Wow, is there anything we can do there?" The
thing that was most important for us in thinking about that was we
have to hit emotional realism to do this. This isn't like a
point-and-click replacement. It needs to be something that when I'm
sitting in there and I'm opposite Barry or any other virtual human
now, that I believe the emotions and the frustration and all the
things that are thrown at me. And to do that kind of at scale. From
both an assessment standpoint, content, and deployment to large
companies.
Alan: So how did you guys
overcome the Uncanny Valley of Barry? I've seen so many human avatars
that are almost there, but they got that creepy feeling. And if
you're going for emotional realism, creepy is not what you want on
the delivery side.
Kyle: No. Well, we kind of
pulled up short in our opinion. So we were pushing further than where
we landed. And you can get to even more photo-real than Barry is. But
soon as you do, you start to push over that ledge and it starts to
really be creepy. We're kind of right in the sweet spot of north of
Pixar, but not hitting realism. And that seems to work. We focused a
lot on micro-expressions and figuring out like a programmatic way to
add a lot of micro-expression to the silent moments too, because I
think one of the things that technologists immediately do is we had
to figure out how to do animation systems, lip sync systems and
things like that for when people are talking, but especially in soft
skills, a good majority of the hairy stuff is the unspoken. And so we