Precinct Omega

Precinct Omega Podcast - Games Design #1 - Conceptual & Physical Efficiencies


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In the first in the new series, I start by talking about conceptual efficiencies and physical efficiencies - what are they, and why do large game companies like physical efficiencies so much?*Link to the panel.*Answer: because they make them more money.
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Precinct OmegaBy Robey Jenkins

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