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Prepare to Meet Thy Doom Audiobook by David Kushner


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Title: Prepare to Meet Thy Doom
Subtitle: And More True Gaming Stories
Author: David Kushner
Narrator: Wil Wheaton
Format: Unabridged
Length: 5 hrs and 39 mins
Language: English
Release date: 10-15-15
Publisher: Audiobooks.com Publishing
Ratings: 4 of 5 out of 181 votes
Genres: Science & Technology, Technology
Publisher's Summary:
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update on id Software founders John Romero and John Carmack.
Members Reviews:
An interesting and unsorted collection
David Kushner starts off by billing "Prepare to Meet Thy Doom" as the successor to "Masters of Doom", a rambunctious tale of the formatin and success of id Software while following both John Romero and John Carmack lives in and out of gaming. In reality, Prepare to Meet Thy Doom is a collection of stories David Kushner wrote many non-gaming A-list magazines such as Rolling Stone / Wired / Playboy / Salon / Blendr / Spectrum. While both Johns kick off the story with "Where are they now?" pieces, the rest of the book is a mish-mash of unrelated tales over the past decade. Stories aren't limited to video games, as it diverges to the world of DnD and even chess. The book's high point is when David Kushner gushes over Atari founder, and original anti-establishment digital bad boy, Nolan Bushnell, who put the roof up on the start up culture. Kushner's excitement is palpable, and makes for a better read, and better researched than the few other books in the same vain like Jeff Ryan's "Super Mario: How Nintendo Conquered America".
There's also a few interesting stories on distant memories like Second Life, which has been nearly 3-4 years since I recall any major media discussing it, the ambitious and somewhat forgotten Spore and once activist lawyer (now disbarred) Jack Thompson. There's even a story dedicate to a flo like AFP which sent me to google as it bombed so badly that I had never heard of it. The end of book trails after Rock Star, and due to the nature of reprinting separate articles for separate publications, finds a few steps retraced.
It's an interesting retrospective through of-the-time case studies but really could use follow ups for "at the time of publication" as most (if not all articles) collected are freely available online. I enjoyed the stories but would have liked to see Kushner's lens focused again on another set of digital misfits.
Another great book on games.
Tells the stories of multiple games and companies over the years, good book length also.
A mixtape of essays
Not too original here. The first chapters in the book are simply awesome. There's inspiring stories of D&D, Atari, Flappy Bird,..
It's getting worse at some point. The essays become loosely related to games, short and leave the cut off in the middle aftertaste, like the one of a cancelled TV show. They hype up games that eventually failed to deliver on their ambitious promises (original texts being written before the release) and thus I felt questioning more and more on how true is what I hear, whether something was actually as great as the author portrayed it or was simply a marketing stunt. The last few chapters focus heavily on the GTA and the controversy around it.
Nevertheless, some stories in this collection do rock.
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