Eidolon Playtest

[PREVIEW] Design Session #37: More Odds 'n Ends


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We've got a lot of emails, so we decide to spend the month addressing them, while also hitting a few small things here and there. Does the game have enough guidance for GMs? Do the rules make it too hard to damage players, or is Luke just going soft? Will we ever find all of the Playbook Moves that refer to mechanics that no longer exist?!

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Eidolon PlaytestBy Audio Entropy

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