Eidolon Playtest

[PREVIEW] Design Session #66: Threadspinner Basic Moves


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We've done a lot to flesh out the broad concepts of Threadspinner and laid the foundations for the new mapmaking systems that are going to most heavily distinguish the game from Eidolon mechanically. What we haven't done is give a hard think to the basic verbs that player characters can use to act upon the world. That's what we've sat down to focus on this month!

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