Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?
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NEXT WEEK, WE HOPE:
“Prey”
SHOW NOTES:
PC Gamer’s immersive-sim podcast roundtable
“Video Games Are Better Without Stories” by Ian Bogost in the Atlantic
Ben Lindbergh in The Ringer on the “deceptive scariness” of the walking simulator
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