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In this episode, Tim and Barton address the PC being utilized for virtual reality apps and Barton delves into a case study of Proctor & Gamble's successful implementation of virtual gamification for consumer engagement of their product lines.
By Barton Goldenberg, Tim BajarinIn this episode, Tim and Barton address the PC being utilized for virtual reality apps and Barton delves into a case study of Proctor & Gamble's successful implementation of virtual gamification for consumer engagement of their product lines.