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I'm diving into why starting with simple on-screen elements is crucial for app and game development.
On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play.
Once I validated the concept and mechanics, I started replacing those simple elements with polished assets.
Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress.
By Peter WithamI'm diving into why starting with simple on-screen elements is crucial for app and game development.
On a recent live stream, I worked on my UFO cow-abducting Roguelike using basic cubes and shapes instead of fancy graphics. This approach lets me focus on core features, workflows, and how the game actually feels to play.
Once I validated the concept and mechanics, I started replacing those simple elements with polished assets.
Skip the six-hour button design sessions early on—prioritize functionality first, and you'll be amazed at your progress.

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