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Dungeon Crawler on Demand! by redpangilian is definitely an interesting experience. Mostly for the fact that it crystalizes the very feeling that makes slot machines so addicting into a small mobile game.
The variable reward ratio, discovered by the behaviorists and perfected by casinos…and video games! It is fancy-speak for the simple fact that not knowing when a reward is going to drop is very enjoyable for our brain because that keeps it entertained. I haven’t yet played a game that so purely distills this like Dungeon Crawler on Demand. Sure, you’ve got your Diablos, your Borderlands, and TikToks, they all use it, but this made it intrinsically observable for me. So visceral that I felt I could grasp it.
I knew it doesn’t take much to make something fun. This taught me it doesn’t take much to make something too fun.
By game design quickieDungeon Crawler on Demand! by redpangilian is definitely an interesting experience. Mostly for the fact that it crystalizes the very feeling that makes slot machines so addicting into a small mobile game.
The variable reward ratio, discovered by the behaviorists and perfected by casinos…and video games! It is fancy-speak for the simple fact that not knowing when a reward is going to drop is very enjoyable for our brain because that keeps it entertained. I haven’t yet played a game that so purely distills this like Dungeon Crawler on Demand. Sure, you’ve got your Diablos, your Borderlands, and TikToks, they all use it, but this made it intrinsically observable for me. So visceral that I felt I could grasp it.
I knew it doesn’t take much to make something fun. This taught me it doesn’t take much to make something too fun.