Mike from Archangel Softworks joins Marina Ryan to talk about his game development journey and upcoming title, Highway Noir.
They delve into what it’s like going from a solo developer to leading a team, managing complexity on larger-scale projects, the importance of prototyping, cohesive art direction, self-doubt, and much more.
Grab a coffee, and join us for a chat!
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TIMESTAMPS:
(00:00:00) Intro
(00:03:15) How Mike got into game development
(00:07:00) Mike’s upcoming game, Highway Noir
(00:13:10) Being a solo dev vs. being the captain of the freelance ship
(00:18:13) Managing responsibilities: coding, admin, art, marketing, music, and more
(00:23:15) Party selection: how hiring decisions are made
(00:27:48) Art direction and artistic cohesion
(00:33:15) Prototyping and practice: how experimentation and learning
(00:38:30) What has been the most challenging thing about working on highway Noir
(00:43:50) What has been the most fun?
(00:45:50) You’re sitting on the precipice of release, how are you feeling?
(00:47:58) What advice would Mike give his younger self?
(00:50:00) Outro
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FOLLOW US
Mike’s socials: https://bsky.app/profile/archangelsoftworks.co.uk
Highway Noir Steam page: https://store.steampowered.com/app/3317730/Highway_Noir/
Marina’s socials: https://linktr.ee/marinaryan
Live Show on Twitch: https://twitch.tv/marinahascoffeeQuest Markers: https://linktr.ee/questmarkers
Music by Marina Ryan