Link to Forum Post: http://mtgcommander.net/Forum/viewtopic.php?f=1&t=19104
New rule 0
Sub-topic: Update to the Commander Rules
Rule 0: These are the official rules of Commander. Local groups are welcome to modify them as they see fit. If you’d like an exception to these rules, especially in an unfamiliar environment, please get the approval of the other players before the game begins.
Rule 13 reworded
Abilities which bring card(s) you own from outside the game into the game (such as Wishes; Spawnsire of Ulamog; Karn, the Great Creator) do not function in Commander.
COMMANDER RULES!
Explain how the segment works
301.5b
We generated a random rule, and here it is:
Sub-topic: The book
Getting in a ton of drafts, and it’s a really fun Draft format
Limited Resources Common and Uncommon set review: http://lrcast.com/limited-resources-488-war-of-the-spark-set-review-common-and-uncomon/
Link to Forum Post: http://mtgcommander.net/Forum/viewtopic.php?f=1&t=19104
New rule 0
Sub-topic: Update to the Commander Rules
Rule 0: These are the official rules of Commander. Local groups are welcome to modify them as they see fit. If you’d like an exception to these rules, especially in an unfamiliar environment, please get the approval of the other players before the game begins.
Rule 13 reworded
Abilities which bring card(s) you own from outside the game into the game (such as Wishes; Spawnsire of Ulamog; Karn, the Great Creator) do not function in Commander.
COMMANDER RULES!
Explain how the segment works
301.5b
We generated a random rule, and here it is:
Sub-topic: The book
Getting in a ton of drafts, and it’s a really fun Draft format
Limited Resources Common and Uncommon set review: http://lrcast.com/limited-resources-488-war-of-the-spark-set-review-common-and-uncomon/