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Rachael Rose a producer at Bithell Games where she works on titles such as the solitaire conspiracy & Archsmith.
Rachael's roots are in production but go even further back to studying architecture for 7 years before making the leap into the games industry.
Although she's mostly produced titles in the video game industry, we identify the comparison with other real-time industries where Rachael worked at Cubic Motion on multiple commercial titles.
In this episode, how to balance multiple projects at once, working your way from QA to production, tools and tips Rachael uses to manage game projects and how Bithell Games is approaching hiring 7 people, almost doubling the team and the impact that may have on culture.
About Rachael Rose
Website: https://www.bithellgames.com/
Twitter: https://twitter.com/rae_ami
About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley
Rachael Rose a producer at Bithell Games where she works on titles such as the solitaire conspiracy & Archsmith.
Rachael's roots are in production but go even further back to studying architecture for 7 years before making the leap into the games industry.
Although she's mostly produced titles in the video game industry, we identify the comparison with other real-time industries where Rachael worked at Cubic Motion on multiple commercial titles.
In this episode, how to balance multiple projects at once, working your way from QA to production, tools and tips Rachael uses to manage game projects and how Bithell Games is approaching hiring 7 people, almost doubling the team and the impact that may have on culture.
About Rachael Rose
Website: https://www.bithellgames.com/
Twitter: https://twitter.com/rae_ami
About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley