This Book is a table of contents and excerpts from the Book "Racket Programming the Fun Way" a tutorial teaching the Racket programming language. The book covers fundamental concepts, including data structures (lists, vectors, strings), programming paradigms (functional, imperative, logic), and graphics programming (plotting, GUIs). It progressively builds up to more advanced topics, such as creating a Racket-based calculator and exploring search algorithms. Numerous examples and exercises are included to illustrate the concepts, and the text also touches upon applications in areas like data analysis and computer science theory. Appendices cover number bases and special symbols, while a bibliography and index are provided for reference.
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