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In this week’s episode, Gethen and Niluhn make one final delve to reach Hang Station and their encounter with the creature that dwells in the subterranean ocean beneath. On the way, they’ll encounter new dangers, meet strange denizens of the Heart, and find themselves drawn deeper into their misgivings about their work with The Ministry. Can they free the trapped creature from its prison, and what terrible consequences will they bring about if they do?
PLAYERS/Dramatis Personae:
ALEX: Gethen, a Forced Gnoll Hound
MEYER/Niluhn, a Heartsong-called Drow Witch
Two delvers set off into the depths of the Heart on orders from their handlers in the City Above. One, a Gnoll Hound, is forced to be there by the moonsilver collar he wears. The other, a Drow Witch, struggles with her past and is inexplicably drawn to the City Beneath. When they are tapped to escort a skittish academic to a deep Vermissian station, they find themselves embroiled in a plot to harness the suffering of a trapped creature to create a bomb, caught between their obligations and the Heart’s desire to set the creature free.
PLAYERS/Dramatis Personae:
ALEX: Gethen, a Forced Gnoll Hound
MEYER/Niluhn, a Heartsong-called Drow Witch
It’s the grand finale to our Halloween Triple Feature! The three travelers attempt a dangerous gambit to win their freedom from the labyrinth once and for all, only to find themselves caught in a deadly confrontation between The Night Clerk and the one who hunts him. Can they survive the onslaught and make their escape, or will their fates be sealed within the endless corridors outside of time and space? Listen to find out!
<– Listen to Part 2
Part two of our Halloween triple feature is here for your binging pleasure. Our three hapless travelers find themselves exploring a deeply troubling pocket dimension within the labyrinth, and facing off against one of its monstrous inhabitants. After a narrow escape, they meet up with a fearsome and single-minded Hunter who has sworn revenge against The Night Clerk, the mysterious figure who trapped them within. She seems to know what awaits them if they ever manage to find the exit, which only fuels her hatred. Will they strike a pact with this potential new ally, and if so, what trials will they have to endure to prove themselves to her? Listen to find out!
<– Listen to Part 1
Listen to Part 3 –>
Happy Halloween, everyone! As a fitting send-off to Spooky Season 2024, we’d like to submit the following fright night offering for your listening pleasure: our playthrough of The Night Clerk, an architectural horror scenario by Ross Payton (RPPR). A disgruntled school administrator, a patent medicine con-man and a gregarious farmer check in to a roadside hotel called the Sleep-EZ Inn for some shut-eye, only to find themselves trapped in a horrific labyrinth beyond comprehension. As the trio of unlucky travelers explores their surroundings, they begin to worry that their stay will be prolonged indefinitely. Can they find a way back to reality before the maze strips them of their sanity? Listen to find out!
Listen to Part 2 –>
In the season finale of The Hellhounds, our favorite villains take another run at tech bro billionaire Ethan Stank, targeting his company’s commercial space flight test launch for all the world to see. As befitting someone of his station, Stank reacts to all of the targeted harassment and taunting with poise and aplomb.
Just kidding. He finds his own demonic amulet, builds himself a suit of power armor, and prepares to end The Hellhounds’ reign of terror once and for all.
Can they defeat him, or will they find themselves between a rocket and a hard place? Listen to find out!
The Hellhounds are back, and more sinister than ever! If they want to turn their ill-gotten FuTurk into a demonic vehicle that can pass through walls and strike fear into the hearts of heroes and civilians alike, they’ll need to acquire some special components. Like demon parts, from other Hellbinders. Can they pick a fight with another hellish host and win the day? Listen to find out!
In this week’s Eclipse Phase one-shot, Firewall scrambles a group of Sentinels on Extropia to neutralize an exsurgent outbreak at a swanky fundraising dinner. Can our team infiltrate the restaurant hosting the party before the chef infects everyone in attendance with their angry alien protein goo and save Extropia from becoming an exsurgent’s hors d’oeuvre? Listen to find out!
When three friends find themselves trapped inside the fictional world of the card game Dominion, they’ll have to play the game in order to escape. And that means–you guessed it–cranking out as much money as they possibly can and buying all the land they can get their grubby little hands on! Luckily, none of the people in the fictional world are real (or so they tell themselves), which means there’s no exploitative depths to which our…heroes…?…won’t sink if it means taking home the most Victory Points. Can they escape the game, or will they have to discard their futures to the trash? Listen to find out!
Everyone’s favorite band of baddies is back, and this week, they’re going car shopping! Continuing their beef with tech billionaire Ethan Stank, the gang sets their sights on the CyberTurk, a prototype electric vehicle about to be released by Stank’s Edison Car Company. Can they steal a one-of-a-kind getaway car, or will their hopes go up in flames like a lithium ion battery fire? Listen to find out!
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