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In this episode, Mark and Ben discuss the complaint, issue, and (surprising!) opportunity of railroading your player characters. We'll talk about when to put smart limits on player agency for the benefit of the game and the players. In this week's Tune Up segment, we also talk about how to make travel an interesting gameplay element rather than an obstacle to getting to the next encounter.
By Ben Dyer and Mark LehmanIn this episode, Mark and Ben discuss the complaint, issue, and (surprising!) opportunity of railroading your player characters. We'll talk about when to put smart limits on player agency for the benefit of the game and the players. In this week's Tune Up segment, we also talk about how to make travel an interesting gameplay element rather than an obstacle to getting to the next encounter.