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Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.
Topics covered:[02:53] Bernard’s background and how Preview Labs began
[04:11] Bernard’s journey to becoming a prototyping expert
[06:53] The formation of Preview Labs and its early success
[09:44] Defining a prototype’s vision and key mechanics
[11:58] The importance of keeping prototypes simple
[13:21] Prototyping for pitches versus internal prototyping
[17:35] Feature creep and the importance of scope
[19:53] How to make use of variables and iterations in prototypes
[23:03] The value of functional graphics over grey boxing
[28:52] When to stop prototyping and move into production
[34:20] Common pitfalls in prototyping and how to avoid them
Connect with Bernard François:
Learn more about Preview Labs:
Games & companies mentioned:
By Jordan Blackman4.9
4646 ratings
Jordan interviews Bernard François, founder of Preview Labs, a company that specializes in rapid prototyping for video games. They have created prototypes for Amazon, Wargaming, Unity, Disney Imagineering, Google R&D, and more. Bernard shares expert insights into the world of prototyping, offering practical advice on how to build prototypes that are efficient, effective, and serve as a foundation for innovative game development.
Topics covered:[02:53] Bernard’s background and how Preview Labs began
[04:11] Bernard’s journey to becoming a prototyping expert
[06:53] The formation of Preview Labs and its early success
[09:44] Defining a prototype’s vision and key mechanics
[11:58] The importance of keeping prototypes simple
[13:21] Prototyping for pitches versus internal prototyping
[17:35] Feature creep and the importance of scope
[19:53] How to make use of variables and iterations in prototypes
[23:03] The value of functional graphics over grey boxing
[28:52] When to stop prototyping and move into production
[34:20] Common pitfalls in prototyping and how to avoid them
Connect with Bernard François:
Learn more about Preview Labs:
Games & companies mentioned: