Graphics Architecture, Winter 2009

Rasterization


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Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorithms. We also discuss perspective correction and look at historical SGI machines.
[Note: The rasterization part of this lecture starts in the middle of the lecture and spills over into the texture lecture.]
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Graphics Architecture, Winter 2009By John Owens

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