Checkpoints

Rebroadcast - Episode 53 - Rami Ismail


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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Rami Ismail, a Dutch/Egyptian video game developer, creator of presskit() and one half of one of the most prolific and successful independent video game studios of the past few years,  Vlambeer

We talk about his very early fascination with how games worked and pulling apart code in QBasic, why the Polystation was a blessing in disguise, questionable tactics in Starsiege: Tribes,  why he enjoys giving talks so much, the runway train that is Vlambeer and the mystery of it's logo, 

"I do what I do for many reasons, and those reasons are life and influence and impact and death and responsibility and legacy and also videogames."

PATREON! - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Gorillas.bas, Destiny, Nuclear Throne, Starsiege: Tribes, Transport Tycoon, Uncharted 4, Golden Sun, Tiltbrush, Job Simulator, Split/second, Blue Dragon, Metal Gear Solid, Deus Ex, Killer Loop, Contra, Doom, Starcraft.

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Twitter - twitter.com/CheckpointsShow

Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk

Music: Samuel Baker - http://soundcloud.com/furoshiki

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CheckpointsBy Declan Dineen

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