
Sign up to save your podcasts
Or


In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.
By Unity Technologies5
44 ratings
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.