On this on The Trophy Room: A PlayStation Podcast, hosts Kyle and Joseph talk about Dan Hoser's controversial interview, talk about working on Red Dead Redemption 2, 100 hour work weeks during the games development. Which has raises questions about not just Rockstar Games work environment, but rather how the industry views "Crunch" cycles in game development. The gang, also talks about Ubisoft's Assassins Creed Odyssey microtransactions, and the games controversial paid for XP boost. The gang, talks about early impressions of Call of Duty Black Ops 4, and its Blackout mode. The guys also talk about one mans seemingly unhealthy obsession with Platinum Trophies.