Director of Curiouoser Institute and writer of, "A Game Designer's Analysis of QAnon," Reed Berkowitz explains how QAnon is similar to an experience fiction (XF) game — and how the designers of QAnon created a game that plays people. Further, Berkowitz explains his experience designing XF games, how people look for patterns where patterns don't exist, and how Q evolves from one platform to another.
Hosted on Acast. See acast.com/privacy for more information.