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In episode 125 of Unqualified Game Chat, Spencer and I get real about how Death Stranding 2 fell off the radar fast and what that says about how single-player games survive in today’s cycle. We talk about Kojima’s influence, why studios invest in his work beyond sales, and how remakes are teaching tools for younger developers. We also dig into the Final Fantasy series—what went wrong, what still works, and which entries hold up best.
By Noisy Pixel5
66 ratings
In episode 125 of Unqualified Game Chat, Spencer and I get real about how Death Stranding 2 fell off the radar fast and what that says about how single-player games survive in today’s cycle. We talk about Kojima’s influence, why studios invest in his work beyond sales, and how remakes are teaching tools for younger developers. We also dig into the Final Fantasy series—what went wrong, what still works, and which entries hold up best.

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