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Whereupon we describe how you can weave these two storytelling elements into your game to allocate to your players (or plague them, in the case of notoriety) for better roleplaying. Give the gift that's better than XP...a great game.
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Hit us up @goblinscorner on all the socials, and check out resources, merch and more on our website www.goblinscorner.com
By Eric Holden & Matt Staples4.8
1717 ratings
Whereupon we describe how you can weave these two storytelling elements into your game to allocate to your players (or plague them, in the case of notoriety) for better roleplaying. Give the gift that's better than XP...a great game.
Send a text
Support the show
---
Hit us up @goblinscorner on all the socials, and check out resources, merch and more on our website www.goblinscorner.com