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We invited Nomad, from the Retro Wildlands podcast, to discuss the Resident Evil series and its many replay values. Nomad shares personal stories of his own experiences with the franchise, as well as proposing a unique solution to make the game even more thrilling. Join Nomad, Jay, and Squidge as they explore the thrilling world of Resident Evil and discover its hidden secrets.
Here's a sample of the full show notes - make sure to click through and check them out.
Content Warning
We talk about Resident Evil a lot in this episode, from the first game to the most recent one. As such, and because these are horror games, this episode is not meant for the ears of the innocent.
Please listen responsibly.
Show Notes
As Squidge says in our new intro:
From active timer battling to zombie slaying, Waffling Taylors covers video games and beyond. We are kicking off the new year and the new season of Waffling Taylors retro and beyond with a bang. Because why not?I mean, that says it all really. And, believe it or not, Squidge came up with that off the cuff. He's pretty good at words and that, is our Squidge.
But just what is the Retro Wildlands Podcast? Well, in Nomad's own words:
My podcast is about the games that I have discovered or rediscovered while roaming the gaming wildlands. That sounds good, that's my catchphrase.Because the guys were talking nostalgia and Resident Evil, Squidge brought up his Resident Evil 2 specific controller - we first mentioned this controller back in episode 7: Sega Wrist - It's called the BIOHAZARD dedicated controller, and you can find out more about this controller over on the Resident Evil fandom wikia page for it.
Resident Evil (1996) & Resident Evil 2 (1998)
Squidge wanted to start the discussion with Nomad by talking about the first episode of his podcast - one which just so happened to cover the first Resident Evil game. In fact, he wanted to know why Nomad started with Resident Evil:
So Resident Evil is where it all started for me as a gamer.Nomad then shares a story from the first episode of his podcast about how he first experienced Resident Evil. We're going to leave the story out of the show notes, as there's already two different sources for it (Nomad's show, and this episode).
The effect that the Resident Evil series has had on popular culture cannot be understated, but also worth noting is the tension that the original brought to the table - if you're willing to set the goofy voice acting to one side that is:
And the tension in that game was so thick and we had no idea what to expect.On the back of this, both Squidge and Jay share their stories on how they discovered Resident Evil, and Jay mentions the many different branching pathways through Jill's scenario. And the guys agree that there are quite a few different ways to achieve certain story points. With just one example being:
...off the very top of the staircase, a side room, you come across a long corridor that's full of blood and someone's injured and has been through there. And you come across Forest, I think his name was, another member of the Stars team.Most Memorable Games
Since this is a discussion about Resident Evil as a whole, Jay wanted to ask Nomad:
Out of the different games that this series has to offer, what would you say is your most memorable game to play?And Nomad brought up an often-forgotten title in the series: Resident Evil Outbreak (and it's sequel File #2). This title had a great twist on the Resident Evil formula, as it was multiplayer. The set up was the same (albeit with different characters): get out of the city, avoiding zombies and felling monsters, all the while solving puzzles. Unfortunately, it was released in the UK too late for Squidge or Jay to have played it online, but all three of the folks in this episode had played it, back in the day.
You're playing everyday survivors that are in Raccoon City and you're put in I think the first game had five and the second had four scenarios where you're given an objective, "get to this point", "evacuate from here", "find this thing", some sort of scenario. And it recreates th...5
22 ratings
Remember that you can always get in touch with us on our Discord server, Facebook page, on Twitter, or with our Contact page.
We invited Nomad, from the Retro Wildlands podcast, to discuss the Resident Evil series and its many replay values. Nomad shares personal stories of his own experiences with the franchise, as well as proposing a unique solution to make the game even more thrilling. Join Nomad, Jay, and Squidge as they explore the thrilling world of Resident Evil and discover its hidden secrets.
Here's a sample of the full show notes - make sure to click through and check them out.
Content Warning
We talk about Resident Evil a lot in this episode, from the first game to the most recent one. As such, and because these are horror games, this episode is not meant for the ears of the innocent.
Please listen responsibly.
Show Notes
As Squidge says in our new intro:
From active timer battling to zombie slaying, Waffling Taylors covers video games and beyond. We are kicking off the new year and the new season of Waffling Taylors retro and beyond with a bang. Because why not?I mean, that says it all really. And, believe it or not, Squidge came up with that off the cuff. He's pretty good at words and that, is our Squidge.
But just what is the Retro Wildlands Podcast? Well, in Nomad's own words:
My podcast is about the games that I have discovered or rediscovered while roaming the gaming wildlands. That sounds good, that's my catchphrase.Because the guys were talking nostalgia and Resident Evil, Squidge brought up his Resident Evil 2 specific controller - we first mentioned this controller back in episode 7: Sega Wrist - It's called the BIOHAZARD dedicated controller, and you can find out more about this controller over on the Resident Evil fandom wikia page for it.
Resident Evil (1996) & Resident Evil 2 (1998)
Squidge wanted to start the discussion with Nomad by talking about the first episode of his podcast - one which just so happened to cover the first Resident Evil game. In fact, he wanted to know why Nomad started with Resident Evil:
So Resident Evil is where it all started for me as a gamer.Nomad then shares a story from the first episode of his podcast about how he first experienced Resident Evil. We're going to leave the story out of the show notes, as there's already two different sources for it (Nomad's show, and this episode).
The effect that the Resident Evil series has had on popular culture cannot be understated, but also worth noting is the tension that the original brought to the table - if you're willing to set the goofy voice acting to one side that is:
And the tension in that game was so thick and we had no idea what to expect.On the back of this, both Squidge and Jay share their stories on how they discovered Resident Evil, and Jay mentions the many different branching pathways through Jill's scenario. And the guys agree that there are quite a few different ways to achieve certain story points. With just one example being:
...off the very top of the staircase, a side room, you come across a long corridor that's full of blood and someone's injured and has been through there. And you come across Forest, I think his name was, another member of the Stars team.Most Memorable Games
Since this is a discussion about Resident Evil as a whole, Jay wanted to ask Nomad:
Out of the different games that this series has to offer, what would you say is your most memorable game to play?And Nomad brought up an often-forgotten title in the series: Resident Evil Outbreak (and it's sequel File #2). This title had a great twist on the Resident Evil formula, as it was multiplayer. The set up was the same (albeit with different characters): get out of the city, avoiding zombies and felling monsters, all the while solving puzzles. Unfortunately, it was released in the UK too late for Squidge or Jay to have played it online, but all three of the folks in this episode had played it, back in the day.
You're playing everyday survivors that are in Raccoon City and you're put in I think the first game had five and the second had four scenarios where you're given an objective, "get to this point", "evacuate from here", "find this thing", some sort of scenario. And it recreates th...