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Does Stranger Things Hold the Secret to Real-World Resilience?
Don’t worry, No Spoilers!
In this special episode, we unpack the surprising resilience lessons hidden within the cultural phenomenon of Stranger Things. The show is more than just 80s nostalgia and sci-fi horror; it’s a modern myth that provides a powerful blueprint for facing adversity. This deep dive explores how the structure of tabletop role-playing games like Dungeons & Dragons—a core element of the show—is not just a plot device, but a powerful tool for practicing collaboration, problem-solving, and mental fortitude. Blending pop culture analysis with scientific insights on the power of play and a personal story of real-world high school rebellion, this episode will make you see the kids from Hawkins, and your own capacity for resilience, in an entirely new light.
“So, if you ask me, can a a few gamer geeks organize people to stand up against the big bad? I say, hell yes. Hell yes!” — Michael Glavin
Key Insights & Provocations
In this episode…
• The Hidden Truth: Discover the tragic, real-life story behind the 1970s “Satanic Panic” and how Dungeons & Dragons became an unwitting scapegoat.
• The Science of Play: Uncover why childhood games like tag and hide-and-seek are not just for fun, but are essential evolutionary tools for practicing survival skills in a safe environment.
• The Gamer Rebellion: Hear the incredible true story of how a group of high school gamers used Hawaiian shirts to organize a real-world resistance against an oppressive school administration.
• Blueprint for Defeating Monsters: Analyze the recurring plot of Stranger Things to understand its powerful formula for how community, communication, and authenticity can overcome seemingly unbeatable evil.
• The Power of Naming: Learn the psychological strategy the characters in Stranger Things use to make overwhelming horrors manageable—a technique you can apply in your own life.
• Clinically Proven Benefits: Explore the scientific research showing that playing D&D for just one hour a week can significantly decrease depression, anxiety, and stress.
These insights are just the beginning of the story.
Helpful Resources
D&D Players Handbook
D&D Dungeon Masters Guide
D&D Monster Manual
Mouse Guard Roleplaying Game Box Set, 2nd Ed.
Mouse Guard Volume 1: Fall 1152
Novus Ordo Seclorum - Call of C’thulu RPG Group that runs seriously cool events at all the major gaming conferences.
White Leviathan - The most awesome, epic adventure and CoC world you will ever come across. Check it out!
Thousand Year Old Vampire - Solo Adventure as a Vampire.
Eclipse Phase - Sci-Fi, Trans-human RPG game.
Demons & Wonders — My magical-realism adventure — Coming soon!
Antioch College - The best College in the whole world. The start of you your adventure.
Research Papers:
A Study on the Efficacy of the Tabletop Roleplaying Game Dungeons & Dragons for Improving Mental Health and Self-Concepts in a Community Sample
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games
Systematic Review: Are Table-Top Roleplaying Games a Useful Therapeutic Tool for People with Neurodiversity?
A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions
By Michael GlavinDoes Stranger Things Hold the Secret to Real-World Resilience?
Don’t worry, No Spoilers!
In this special episode, we unpack the surprising resilience lessons hidden within the cultural phenomenon of Stranger Things. The show is more than just 80s nostalgia and sci-fi horror; it’s a modern myth that provides a powerful blueprint for facing adversity. This deep dive explores how the structure of tabletop role-playing games like Dungeons & Dragons—a core element of the show—is not just a plot device, but a powerful tool for practicing collaboration, problem-solving, and mental fortitude. Blending pop culture analysis with scientific insights on the power of play and a personal story of real-world high school rebellion, this episode will make you see the kids from Hawkins, and your own capacity for resilience, in an entirely new light.
“So, if you ask me, can a a few gamer geeks organize people to stand up against the big bad? I say, hell yes. Hell yes!” — Michael Glavin
Key Insights & Provocations
In this episode…
• The Hidden Truth: Discover the tragic, real-life story behind the 1970s “Satanic Panic” and how Dungeons & Dragons became an unwitting scapegoat.
• The Science of Play: Uncover why childhood games like tag and hide-and-seek are not just for fun, but are essential evolutionary tools for practicing survival skills in a safe environment.
• The Gamer Rebellion: Hear the incredible true story of how a group of high school gamers used Hawaiian shirts to organize a real-world resistance against an oppressive school administration.
• Blueprint for Defeating Monsters: Analyze the recurring plot of Stranger Things to understand its powerful formula for how community, communication, and authenticity can overcome seemingly unbeatable evil.
• The Power of Naming: Learn the psychological strategy the characters in Stranger Things use to make overwhelming horrors manageable—a technique you can apply in your own life.
• Clinically Proven Benefits: Explore the scientific research showing that playing D&D for just one hour a week can significantly decrease depression, anxiety, and stress.
These insights are just the beginning of the story.
Helpful Resources
D&D Players Handbook
D&D Dungeon Masters Guide
D&D Monster Manual
Mouse Guard Roleplaying Game Box Set, 2nd Ed.
Mouse Guard Volume 1: Fall 1152
Novus Ordo Seclorum - Call of C’thulu RPG Group that runs seriously cool events at all the major gaming conferences.
White Leviathan - The most awesome, epic adventure and CoC world you will ever come across. Check it out!
Thousand Year Old Vampire - Solo Adventure as a Vampire.
Eclipse Phase - Sci-Fi, Trans-human RPG game.
Demons & Wonders — My magical-realism adventure — Coming soon!
Antioch College - The best College in the whole world. The start of you your adventure.
Research Papers:
A Study on the Efficacy of the Tabletop Roleplaying Game Dungeons & Dragons for Improving Mental Health and Self-Concepts in a Community Sample
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games
Systematic Review: Are Table-Top Roleplaying Games a Useful Therapeutic Tool for People with Neurodiversity?
A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions