Developer / Publisher: Nintendo // Status: Very Well-Known // Genre: Platformer // Players: 1 // Difficulty: Average // Length: 6 - 10 hours.
it is very easy to be cynical about New Super Mario Bros. 2. Not only does t borrow heavily from the Mario Bros. archive in terms of music, art assets, levels, themes and map layout but the new gimmick of turning everything into gold, and subsequently asking the player to feverishly collect coins, feels more than a little telling of a developer wanting to chain in with their biggest franchise.
This scepticism stems further as just one year prior Mario made his debut on new hardware in Super Mario £D Land, a game that takes far more chances with the Mario formula all while perfectly integrating the unique features of the 3DS. With that in mind, what does this game have to offer?
Music was sourced by:
“Odyssey” and “Blipstream” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Additionally, in-game music was used during interludes.
“Title Screen”, “Underwater”, “Desert Overworld” and “Athletic” were sourced from the New Super Mario Bros. 2 OST.
I am not the rights holder for the OST music. If either you or someone you know is the rights holder and would like to contact me regarding my choice of music then please do get in touch.
A Video Game Odyssey is also available on SoundCloud, Twitter and YouTube.