Everybody's Talking At Once

Rogue Chunks, with Chris King


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ETAO Podcast, Episode 103.

http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/02/etao-podcast-103-chris-king.mp3

Chris King of Batterystaple Games shares a chunk of his time to discuss 30XX, the reimagined, souped-up sequel to the Mega Man X-esque roguelike-alike 20XX.

We get pretty far into the weeds as far as the differences between the two games, the double-edged beam-sword of encouraging player-created content from day one, the advantages and disadvantages of working with an engine built from scratch, and why roguelike design patterns are likely here to stay.


You can get 30XX on Steam.
You can get the soundtrack on Steam and Bandcamp.
You can also follow Chris on Twitter.
———
“All The People Say (Season 4)” by Drew Messinger-Michaels.
“30XX (Main Theme)” and “Atomichron (Clockzone)” from the 30XX OST by Cityfires.

We’re on Apple Podcasts, Google Podcasts, Stitcher, Amazon Music, Spotify, PocketCasts, Overcast, Podyssey, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

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Everybody's Talking At OnceBy Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

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