Roll for Nerd

Roll for Nerd

By Graham ScobeyLeisureGamesHobbies
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Roll for Nerd episodes

  • Son of God and the prophecy of the 4 Red Moons
    There were 4 creatures who heard much of Jesus’ teaching. He had visited their towns, healed their love ones, blessed them with rich wine where only dry dirt filled cups, filled their weak hearts with courage, and offered them the power to move mountains if they would only follow him. These disciples spent three years following Him, hearing Him teach about God’s Kingdom and witnessed Him perform many miracles, and the disciples themselves even found that they too could perform miracles, spells, incantations, and healings, with no explanation other than it must be him - he must be the messiah - and they vowed to follow him to the ends of the earth.
    5 hr 39 min
  • [Session 28] Exorcism
    The Singularity push deeper into the caverns below Villa Cassalanter, and move closer to the ritual that will decide the fate of Brother Felix.
    6 hr 14 min
  • [Session 27] A Plan Comes Together
    For months, The Singularity has worked on uncovering the plot behind the brotherhood and their actions. Now, with a chance to save Brother Felix from what seems to be impending doom, they attempt a heist that may draw the ire of a suspected leader of the powerful organization.
    3 hr 42 min
  • [Bastion 1] The Boiling Gate
    You are members of The Bastion, a network of freelance adventurers making a living as hired guns in the nation of Calimshan.
    The three of you have just successfully fulfilled a contract in Teshburl, a port city in the southwest corner of the Calim Desert. You'd been hired by a wealthy merchant to transport a caravan of goods from Memnon (further up the coast) to his storehouses in Teshburl.
    Upon the safe delivery of those goods, you were soon approached by a half-orc representing a group known as The Bordershield.
    They now have a similar task for you: Deliver a piece of cargo from Teshburl to a camp a days' journey or so into the Calim Desert.
    You've agreed and that is where you find yourself now. Each of you on the deck of your own small sand skiff, several hours northwest of Teshburl on a rolling, windswept section of desert. The Bordershield provided you with three skiffs and a skilled driver for each.
    You exchange looks across the sands and keep watch over the fourth, larger, vessel in the center of the protective triangle your formation of skiffs creates. The fourth skiff carrying whatever cargo you're delivering to the camp. You don't know what's in it. It's not your job to know.
    All you care about is getting it to the camp and those suspiciously large dunes that just appeared in the distance.
    5 hr 40 min

About Roll for Nerd

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A podcast where noobs talk about (and play) dungeons and dragons.