AORATH

Room Dynamics :: Your Story


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Your STORY has two LEVELS AWARE >>> experiences the projection -----------------------------------------------UNAWARE >>> projects the experience the object of the game is to bring the unaware up to the aware - learning its nature through what it projects into experience ::: (Robin’s Room Mechanics)

Once you move an element of your STORY from UNAWARE to AWARE it is then up to you to decide what to do with it



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AORATHBy Robin Richardson