I feel this is a topic that has been discussed often enough, but still has a lot of varying opinions and advice on the subject: How to run an evil party in a D&D campaign and how to handle evil-aligned player characters.
In the world of Dungeons & Dragons - you can do and play whatever you want. But what happens when you want to be the bad guys? How does that work for planning a story and campaign? How do consequences and choices differ for an evil-aligned party compared to your typical, plucky adventurers?
We will be discussing this & more in today’s episode.