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Ray and Ariel discuss what makes a compelling rival in fiction and how to incorporate one into a D&D campaign. We lay out a checklist for designing compelling rivals so that your players will love to compete against them throughout the adventure. Then, we go over The Grim Accord, an evil adventuring party from MCDM's sixth issue of Arcadia, and talk about how they could fit into your campaign.
Arcadia #5 is purchasable now for $7 on The MCDM Store Or you can join the MCDM Patreon to acquire all existing issues of Arcadia
We are not affiliated with MCDM, nor do we gain any monetary rewards for purchases of their product. We just think it is inspired work worthy of attention. Our selfish desire is that by promoting Arcadia, MCDM is persuaded to publish further issues.
If you liked the show today, please follow us on Instagram.
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Ray and Ariel discuss what makes a compelling rival in fiction and how to incorporate one into a D&D campaign. We lay out a checklist for designing compelling rivals so that your players will love to compete against them throughout the adventure. Then, we go over The Grim Accord, an evil adventuring party from MCDM's sixth issue of Arcadia, and talk about how they could fit into your campaign.
Arcadia #5 is purchasable now for $7 on The MCDM Store Or you can join the MCDM Patreon to acquire all existing issues of Arcadia
We are not affiliated with MCDM, nor do we gain any monetary rewards for purchases of their product. We just think it is inspired work worthy of attention. Our selfish desire is that by promoting Arcadia, MCDM is persuaded to publish further issues.
If you liked the show today, please follow us on Instagram.