WhyWork Podcast

S01 E10: We pursue the end game


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WORKPLACE DESIGN FOR PERFORMANCE

In Episode 10, we pursue the end game of good work design. We suggest that workplaces build purchase, agency, and capability in work design throughout their organisation, propped by conventional designers and the lawyers to help predict and defend against safety-critical events. Sara prompts listeners to thing about work design – it does not solve the problems for people, but it can facilitate a system of design to prop effective problem-solving, helping workers become architects of superior work design. Sara wants more than prevention; she strives for INVENTION. Design for what you want, your aspirations, not for what you do not want!

For more discussion about the design for workplace parties, tune in to Episode 1 »

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WhyWork PodcastBy Alan Girle, Trajce Cvetkovski, & Sara Pazell

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