Bumps and Bruises. Extreme exposure to the elements. Drowning. Catching on Fire! Yep, that’s right. We’re talking Hazards. You don’t need monsters or bullets to kill a character. The hosts discuss how they use Hazards to challenge their players and move their story plots forward.
Your hosts: Jerrod ‘Savage Daddy’ Gunning, Robert Brumbelow, and JiB
* Hazards as a dramatic effect
* Sleep deprivation and Fatigue
* The Indiana Jones Effect
* Spotlighting characters with the right skills
* Using hazards for pacing and plot
Links: Savage Worlds Deluxe, Happy Jacks RPG Podcast, JackerCon, G+Savage Worlds GM Community, Savage Worlds Handbook: Perilous Places & Serious Situations