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Let's continue the "Star Wars at the Parks" series as we visit with game designer Joe Mares, who helped design some of the early prototypes that led to the interactive "gameplay" at Star Wars Galaxy's Edge. What do you need to keep in mind when you're creating something like this? It's more complicated than you think! Recorded live on location at Knott's Berry Farm (for reasons which will become clear...)
Let's continue the "Star Wars at the Parks" series as we visit with game designer Joe Mares, who helped design some of the early prototypes that led to the interactive "gameplay" at Star Wars Galaxy's Edge. What do you need to keep in mind when you're creating something like this? It's more complicated than you think! Recorded live on location at Knott's Berry Farm (for reasons which will become clear...)