A four-day festival of sailing spectacles and rambunctious revelry known as Shore Days is coming to Whitewyrm. As scores of sea-farers, merchants, entertainers, and tourists pour into the town there’s an air of opportunity for enterprising adventurers.
But first, an all-Fellows meeting has been called to reveal the future of the Whitewyrm branch. Who is the mysterious and rather unpleasant new manager that’s just arrived? And why has he taken a special interest in a handful of specific Fellows and possibly set them up to fail before they’ve even begun their unusual new mission?
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