CG talks

s02 e11: What is shading and how to nail it?


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In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working!


Resources:

Shader - https://en.wikipedia.org/wiki/Shader

Albedo - https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

Fresnel reflection and refraction - https://en.wikipedia.org/wiki/Fresnel_equations

Diffuse reflection - https://en.wikipedia.org/wiki/Diffuse_reflection

Textures and texturing definition - https://www.cgspectrum.com/blog/what-is-3d-texturing

Photorealism - https://en.wikipedia.org/wiki/Photorealism

VrayMtl - https://docs.chaosgroup.com/display/VMAX/VRayMtl

Flag in photography - https://en.wikipedia.org/wiki/Flag_(lighting)

Magdalena Dadela - https://www.artstation.com/intervain

Quixel mixer - https://quixel.com/mixer

Quixel smart materials - https://quixel.com/blog/2020/6/22/quixel-mixer-2020-1-2-new-smart-materials-next-gen-texturing

Substance - https://www.substance3d.com/

Ambient occlusion - https://en.wikipedia.org/wiki/Ambient_occlusion

Subsurface scattering - https://en.wikipedia.org/wiki/Subsurface_scattering

3dbee.it - https://3dbee.it/

Barbara Witkowska - https://www.artstation.com/barbarawitkowska

3d bee food scan contest - https://3dbee.it/the-3dtastychallenge-lets-meet-the-winners/

Evermotion shaders - https://evermotion.org/shop/cat/399/materials_and_textures

Andrew Price on creating realistic materials - https://www.youtube.com/watch?v=V3wghbZ-Vh4

Physically-based rendering - https://en.wikipedia.org/wiki/Physically_based_rendering

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