What’s in your Savage GM’s bag of tricks? We discuss some of our favorite tricks and techniques when it comes to running Savage Worlds adventures and campaigns. From inserting plot hooks, to encouraging role playing we go through the list. Get your notepads out and pick up some GM tips.
Your hosts: Jerrod ‘Savage Daddy’ Gunning, Kristian Serrano, and Nathan Panke
* Starting adventures with Interludes.
* Compelling Hindrances with a GM Benny
* Add a Triumph Benny that guarantees success.
* Introduce your Big Bad as an unassuming NPC
* Provide a history and ask the players to create characters affected by it
* Limited charges for magic items
* All GM Wild Cards have the No Mercy Edge
* Exploding Mooks
* And much, much, more…
Links: Savage Worlds Deluxe, G+Savage Worlds GM Community, Odyssey: The Complete Game Master’s Guide to Campaign Management