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Season 0, Episode 11. This is a companion episode to the Make Traps Visible blog post (linked below). Let's explore why it is beneficial to let your players know that there is a trap in the vicinity with helpful clues!
If you'd like to be a guest on Critical Catastrophe you can find me on my blog or on Twitter @CritCatastrophe. Let's collaborate!
Intro and Outro Music: "The Drunken Siren" by Philip Melvan from the Tabletop Music Bazaar. Creative Commons Attribution 4.0 International License.
Website: https://www.criticalcatastrophe.com/post/make-traps-visible
By Sarah (CritCat)5
11 ratings
Season 0, Episode 11. This is a companion episode to the Make Traps Visible blog post (linked below). Let's explore why it is beneficial to let your players know that there is a trap in the vicinity with helpful clues!
If you'd like to be a guest on Critical Catastrophe you can find me on my blog or on Twitter @CritCatastrophe. Let's collaborate!
Intro and Outro Music: "The Drunken Siren" by Philip Melvan from the Tabletop Music Bazaar. Creative Commons Attribution 4.0 International License.
Website: https://www.criticalcatastrophe.com/post/make-traps-visible