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The deeper the party pushes into the caverns, the worse the place seems to remember them. After surviving a brutal spider ambush, Saevel Urileth, Quinn Lynseed, Rylund, Nib Quilldipper, and Xhënrak Bën-Jærrïs uncover the remnants of an ancient ritual site buried beneath the earth. Strange magic, unsettling visions, and traces of forbidden experiments begin to paint a picture of a civilization that probably should have stayed dead. Humanity really had a good run before deciding every mysterious hole in the ground needed blood magic in it.
As the group ventures farther into the depths, they encounter impossible architecture, ominous crimson light, and a cavern unlike anything they have seen before. Tensions rise as the environment itself seems to resist them, and every step forward carries the sense that something enormous is waiting just out of sight. The party must navigate collapsing escape routes, disturbing discoveries, and a growing feeling that they are no longer alone in the dark.
By the end of the journey, the hunters may discover they have become the hunted.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinond20s Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.
By Rollin on D20sThe deeper the party pushes into the caverns, the worse the place seems to remember them. After surviving a brutal spider ambush, Saevel Urileth, Quinn Lynseed, Rylund, Nib Quilldipper, and Xhënrak Bën-Jærrïs uncover the remnants of an ancient ritual site buried beneath the earth. Strange magic, unsettling visions, and traces of forbidden experiments begin to paint a picture of a civilization that probably should have stayed dead. Humanity really had a good run before deciding every mysterious hole in the ground needed blood magic in it.
As the group ventures farther into the depths, they encounter impossible architecture, ominous crimson light, and a cavern unlike anything they have seen before. Tensions rise as the environment itself seems to resist them, and every step forward carries the sense that something enormous is waiting just out of sight. The party must navigate collapsing escape routes, disturbing discoveries, and a growing feeling that they are no longer alone in the dark.
By the end of the journey, the hunters may discover they have become the hunted.
Show your support for Rollin on D20s by becoming one of our amazing patrons over on Patreon at http://www.patreon.com/rollinond20s Get ad free shows and a growing library of bonus content for only $5 a month!
Get even more Rollin on D20s content, including merch, our social medias, and our community discord, by going to http://www.onlydarkcorners.com
Hosted on Acast. See acast.com/privacy for more information.