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We're still here, trapped in the arcade. To pass the time, we are talking about 1995's Clock Tower for the Super Famicom.
The reading for this broadcast is an excerpt from the film Phenomena, read for us by @fiaglas.
By Jeremy & Anastasia5
33 ratings
We're still here, trapped in the arcade. To pass the time, we are talking about 1995's Clock Tower for the Super Famicom.
The reading for this broadcast is an excerpt from the film Phenomena, read for us by @fiaglas.